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MessagePosté le: Ven 7 Juil - 19:45 (2017)    Sujet du message: Direct3D For IT Men Répondre en citant

Direct3D For IT Men
by Matilda Noble
rating: ( reviews)

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Direct3D is a graphics application programming interface (API) for Microsoft Windows. Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering,Stencil buffering , spatial anti-aliasing, alpha blending, colour blending, mipmapping, texture blending, clipping, Culling, atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects.Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

bound: 146 pages
publisher: CreateSpace Independent Publishing Platform (April 17, 2017)
lang: English
isbn: 1545407185, 978-1545407189,
weight: 9.8 ounces

Direct3D For IT Men Matilda Noble
Direct3D For IT Men book buy cheap Direct3D For IT Men download eng book

Not to mention supportive of static code analysis tools that help proactively identify bugs or security holesPick up the newest NVidia or ATI card and see if you can find XP drivers for itIf a game crashes its not a big deal, you just restart itStefano Baraldi says: December 13, 2009 at 9:24 am Thanks for the postnext week ill learn direct3d and never look back on direct2dCr.With enhanced Web features, you can instantly make Web page elements transparentDriverInvalidCallException The driver reports that the current method call is invalid

etcDerives from DirectXExceptionThe literature is pretty much clear these days that generational copying garbage collectors are superior to reference counting in performance anyhowI wanted to compare the results against pure Direct3D features the config : Dell XPS1730/Vista 32/SLI of 8800m GTX/4Go The application was quite simple : it creates a 640x480x32 window, clears the render target and the depth stencil buffer, and just displays the frame rate (using either Direct3D font or Direct2d/DirectWrite)The COM stuff is just overhead and annoyanceA lot of APIs really grind my gears in that sense, meaning that they want you to interface here with that pattern and overwrite that in this particular OO fashion, and what you end up with is NOT A GOOD TIME and code containing tons of generically-named junk you only need because some dude read a Programming Patterns book and subsequently declared it as religion

Relic View Profile View Posts 17 Feb, 2015 9:28pm Originally posted by DJSatane:If its an laptop with onboard integrated hd and then u also have the nvidia card as secondary its possible the game is trying to use integrated instead of nvidia card, try to force mowas2 to use nvidia only through nvidia drivers, possibly something called geforce experience.Read this and see if you can try what is descripted in first reply About 10 minutes ago I noticed if I go into the common apps folder right click on the exe and click 'run with graphics processor' then 'integrated graphics' then I no longer get the original error now I get 'CREATE TEXTURE FAILED' so at least it's something new.Tried deleting shader cache, still no luck running either card Last edited by Relic; 17 Feb, 2015 9:35pm #11 DirectX Libraries In the past, the optional components of the DirectX SDK, including D3DX, were released as static librariesViewport Defines the window dimensions of a render target surface onto which a 3-D volume projectsIn fact it just creates more work and confusionAlso, trust me, the idea of object-oriented code is not new to myself or to the podcast guysRegisterSet Defines the data type of the registerthat card should be able to run dx10.1 fine as far as I know, the only other thing i can think of if you have other games on steam you can look into their folders for any redist folders some may contain dxsetup for full directx 9/10 installs you could try running one of those tooClasses AdapterInformation Manipulates adapter information

Duncan Lock says: February 4, 2009 at 1:18 am It may be the case that Microsoft APIs are supposed to be this wayExceptions thrown from methods that use XFiles can also contain these valuesWasStillDrawingException The device was still drawingBehaviorFlags Contains a set of properties that indicate the global behavior of a device Continuing with this example, if you are using only the 32-bit version of D3DX for April 2006, you can add Apr2006d3dx930x86.cabThe sample isnt the API

You never know when another component is done using a particular concrete class or handleInstead, put the DirectX setup files in a shared folder and run the setup silently from the shared folderDerives from DirectXExceptionReply Lets take the example of a virtualized bitmapTextureShader Encapsulates the functionality of a texture shaderDont like the samples use of a C++ class, and prefer to use global variables? Fine 07f867cfac

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